/* * Copyright (C) 2001-2008 Jacek Sieka, arnetheduck on gmail point com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #if !defined(SERVER_SOCKET_H) #define SERVER_SOCKET_H #include "Socket.h" #include "Speaker.h" namespace dcpp { class ServerSocketListener { public: virtual ~ServerSocketListener() { } template struct X { enum { TYPE = I }; }; typedef X<0> IncomingConnection; virtual void on(IncomingConnection) throw() = 0; }; class ServerSocket : public Speaker { public: ServerSocket() throw() { } void listen(uint16_t port) throw(SocketException); void disconnect() throw() { socket.disconnect(); } /** This is called by windows whenever an "FD_ACCEPT" is sent...doesn't work with unix... */ void incoming() { fire(ServerSocketListener::IncomingConnection()); } operator const Socket&() const { return socket; } private: ServerSocket(const ServerSocket&); ServerSocket& operator=(const ServerSocket&); friend class Socket; Socket socket; }; } // namespace dcpp #endif // !defined(SERVER_SOCKET_H)